package com.nmu.app.Shrimp.veiw.javagame;

import java.awt.Graphics;
import java.awt.Point;

import com.nmu.app.Shrimp.veiw.javagame.util.KeyboardInput;
import com.nmu.app.Shrimp.veiw.javagame.util.MouseInput;

public interface IVisableObject {
	//重绘方法
	public void render(Graphics g);
	
	public void update(Point p);
	
	public void inputProcess(KeyboardInput ki);
	
	public void mouseProcess(MouseInput mi);
}
